Open-source toolkits to help you design and deploy your ideas.
Full code ownership, controller delegation and data privacy.
ExeuδVR is a toolkit for building immersive experiences.
It runs in a browser on VR, desktop and mobile devices.
ExeuδVR takes advantage of the widely-used Unity game engine and asset libraries, meaning the possibilities are endless.
See the experiences page for examples of simulations, visualisations and scenes built with ExeuδVR.
If you would like to discuss the creation of a new VR experience, please get in touch.
If you're a developer, head over to the section on ExeuδVR, or follow the instructions on Github.
ExeuδVR is open-sourced under the MPL 2.0 license, meaning you can use it in your own projects for free.
We offer project mapping, design, and development services. Check out our services to request a quote.
We can also host your experience on the ICP blockchain, based on a pay-per-use pricing model.
The main limitation is the processing power of the VR headset.
We target standalone (Quest 2 type) devices so you need to pay attention to how much you're rendering. At the moment, this is about 100k polys in the view frustum and around 50 draw calls.
These limits will invariably rise as the software stack matures and new hardware comes on to the market.
The technology behind ExeuδVR combines advanced Web3 infrastructure,
widely-used and well-documented tools, and open-source libraries.
Distributed hardware, world-class cryptography
Open-source tools for fast VR rendering
The world's most widely used 3D engine
Modular code design, powerful functionality
Founder
info@exeud.com
New experiences will appear here. Check back again for surpises.