Building a
Better Web

immersive
open-source
on-chain

 

Ethical technology for the next generation of internet

Free to use and
open-source

Open-source toolkits to help you design and deploy your ideas.

Self-hosted
virtual worlds

VR experiences made to be self-hosted on the Internet Computer.

Data autonomy
by default

Full code ownership, controller delegation and data privacy.

A distributed development and ownership model

We're here to make it easier to build VR spaces on the blockchain. ExeuδVR helps you to construct interactive spaces, add your designs to them, and share them with others.

 

When you upload your creation to the Internet Computer, you spread it across many servers, each of which can only see a portion of the data. Communication between these "smart websites" is verified using threshold relay cryptography.

 

ExeuδVR combines this technology with WebXR, allowing each smart contract to be represented by an interactive 3D space. We offer tools and templates to make the whole process easier and the end results richer and more engaging.

ExeuδVR is a toolkit for building immersive experiences.

It runs in a browser on VR, desktop and mobile devices.

It is an alternative to walled gardens and data vampires.

There are two parts to it: a Unity toolkit and Web3 template. To get started, follow the instructions on Github or, if you aren't confident with this sort of thing, we can take care of the setup, so you can focus on designing the experience.

If you would like to know more, book an introduction.

ExeuδVR is free and open-source.

If you want us to handle the setup and then hand-over the code and smart-contract we charge a modest one-off fee. After that, it's yours.

You can also commission an experience from us, which is costed on a case-by-case basis. Check out our services for more information.

Hosting on the ICP follows a pay-per-compute system and is usually cheaper than traditional hosting services.

The main limitation is the processing power of the VR headset.

We target standalone (Quest 2 type) devices so you need to pay attention to how much you're rendering. At the moment, this is about 100k polys in the view frustum and around 50 draw calls.

These limits will invariably rise as the software stack matures and new hardware comes on to the market.

A new stack for a
better experience

The technology behind ExeuδVR combines advanced Web3 infrastructure,
widely-used and well-documented tools, and open-source libraries.

The Internet Computer

Distributed hardware, world-class cryptography

WebXR

Open-source tools for fast VR rendering

Unity Engine

The world's most widely used 3D engine

No-code, modular setup

Modular code design, powerful functionality

Opinions are like legs - the more of them you have, the less weight each one carries.

Dr Will Guest

Chief Pontificator

A new paradigm in web development

 

Rather than try to own the ecosystem, our goal is to nurture its growth and diversity.

HAVE ANY QUESTIONS? GET IN TOUCH

info@exeud.com

We partner with innovators from around the globe

Featured ExeuδVR Experiences

New experiences will appear here. Check back again for surpises.

Articles and Blog Posts